Dilay is a 3D sculpting application that provides an intuitive workflow using a number of powerful modeling tools. As each tool locally subdivides the mesh where more details are required, Dilay allows artists to rapidly create complex meshes.
Dilay is distributed under the terms of the GNU General Public License and is available in the Download section for Windows and Linux.
2016/05/01 There now is a Dilay subreddit.
Feel free to post feedback, bug reports, feature requests, and most importantly, visuals of your creations that have been modeled with the help of Dilay.
2016/04/10 Dilay 1.5.0 release
Added a relative-radius mode to the sculpting tools where the radius of each tool depends on the distance to the viewport
Added an optional floor plane
Added a mouse-wheel shortcut to change the intensity/smoothness of the sculpting tools
Added a scrollbar that shows up when there is not enough space for showing all tools
Fixed a severe bug that led to invalid config and save files
Fixed compilation on FreeBSD (thanks, AMDmi3)
2016/02/14 Dilay 1.4.0 release
Added configuration dialog
Added graphics-tablet support (pressure sensitive sculpting tools)
2016/01/03 Dilay 1.3.0 release
Sped up runtime performance, e.g., converting a sketch to a sculptable mesh now utilizes multiple CPU cores if available.
Improved the Pinch-mode when sketching spheres.
Sketches can now be saved to file and loaded from file.
Added some minor improvements.
Added a section about Sketching to the manual
2015/10/31 Dilay 1.2.0 release
- Refactored sketch smoothing.
2015/10/04 Dilay 1.1.0 release
- Added a prototypical implementation for sketching meshes (Example).
2015/08/20 Dilay 1.0.1 release
Fixed the Intensity slider of the Smooth-tool so that it is initially disabled if the "Relax only"-checkbox is activated.
Fixed the "Move mesh"-tool so that it does not push a scene snapshot to the history when it is invoked, but when a mesh is actually moved.
2015/07/20 Dilay 1.0.0 release